21 Apr 2020This was the last sprint before our final deliverable. I was tasked with implementing player damage, which was urgently important for playtesting the game before the showcase. I also had to fix a game-breaking bug in the Acrobat's damage-box.
02 Mar 2020The main tasks I worked on this sprint were creating a projectile component for the Gungnir enemy and writing a component to handle enemy death. I also fixed a few bugs that popped up from my work last sprint, wrote documentation for the EnemyAggro script, and got to do some thorough playtesting.
16 Feb 2020This sprint I spent a lot of time getting familiar with the repository and reading the existing code to understand how the scripts interact with each other. I was tasked with creating an interface for triggering events when a player enters/exits an enemy's range as well as making a prototype version of a shielding enemy.